Visão Geral
Este curso apresenta os fundamentos de Extended Reality (XR), englobando Realidade Aumentada (AR), Realidade Virtual (VR) e Realidade Mista (MR). Aborda conceitos técnicos, históricos e práticos, preparando o aluno para compreender, avaliar e iniciar projetos XR em diferentes contextos, como educação, indústria, saúde e entretenimento.
Conteúdo Programatico
Module 1 – Introduction to Extended Reality (XR)
- Definition of XR, AR, VR and MR
- History and evolution of immersive technologies
- XR ecosystem and market overview
- Use cases across industries
Module 2 – Fundamentals of Augmented Reality (AR)
- AR concepts and types
- Marker-based and markerless AR
- Computer vision fundamentals
- AR devices and platforms
Module 3 – Fundamentals of Virtual Reality (VR)
- VR concepts and immersion levels
- 3D environments and interaction
- Motion tracking and controllers
- VR hardware and headsets
Module 4 – Fundamentals of Mixed Reality (MR)
- MR concepts and spatial computing
- Environment mapping and anchoring
- Interaction with virtual and real objects
- MR devices and applications
Module 5 – XR Hardware and Software
- Headsets, sensors and input devices
- XR operating systems and SDKs
- Game engines for XR development
- Performance and latency considerations
Module 6 – Interaction and UX in XR
- Human-computer interaction in XR
- UX design principles for immersive environments
- Accessibility and comfort
- Motion sickness and ergonomics
Module 7 – XR Development Basics
- XR content creation workflow
- Introduction to Unity and Unreal for XR
- 3D assets and scene setup
- Basic interaction scripting concepts
Module 8 – Trends, Ethics and Future of XR
- XR trends and market evolution
- Ethical considerations and privacy
- Social impact of immersive technologies
- Future scenarios for XR adoption