Visão Geral
Este curso apresenta o uso da Realidade Virtual (VR) aplicada ao contexto educacional, explorando conceitos pedagógicos, tecnológicos e práticos. O foco está na criação, adaptação e aplicação de experiências imersivas que potencializam o aprendizado, a retenção de conteúdo e o engajamento dos alunos em ambientes formais e corporativos.
Conteúdo Programatico
Module 1 – Virtual Reality in Education Overview
- VR concepts and immersive learning
- Evolution of educational technologies
- Benefits and limitations of VR in education
- Pedagogical use cases
Module 2 – Learning Theories and Immersive Education
- Constructivism and experiential learning
- Active learning in virtual environments
- Cognitive load and immersion
- Engagement and knowledge retention
Module 3 – VR Hardware and Platforms for Education
- Educational VR headsets
- Standalone vs PC-based VR
- Educational VR platforms and tools
- Classroom setup and infrastructure
Module 4 – Instructional Design for VR
- Learning objectives for VR experiences
- Storytelling and scenarios
- Assessment and feedback in VR
- Inclusivity and accessibility
Module 5 – Creating Educational VR Experiences
- Content creation workflow
- 360° videos and interactive simulations
- Introduction to VR authoring tools
- Basic scene and interaction design
Module 6 – Classroom Management and Safety
- Health and safety guidelines
- Motion sickness prevention
- Time management in VR sessions
- Student supervision and best practices
Module 7 – Evaluation and Learning Outcomes
- Measuring learning effectiveness
- Qualitative and quantitative assessment
- Student feedback and analytics
- Continuous improvement of VR lessons
Module 8 – Future of VR in Education
- Trends in immersive learning
- VR, AR and hybrid learning models
- AI and adaptive learning in VR
- Strategic planning for VR adoption