Visão Geral
Este curso ensina a criação de conteúdos XR (AR, VR e MR) utilizando os motores gráficos Unity e Unreal Engine. O foco está no desenvolvimento de experiências imersivas, desde a configuração do ambiente até a criação de interações, cenas 3D e deploy para dispositivos XR, integrando conceitos técnicos, criativos e de performance.
Conteúdo Programatico
Module 1 – Introduction to XR Content Creation
- XR concepts and use cases
- AR, VR and MR development overview
- Unity vs Unreal Engine comparison
- XR development workflow
Module 2 – Unity Fundamentals for XR
- Unity interface and project setup
- XR Interaction Toolkit basics
- Scene creation and object management
- Lighting and materials
Module 3 – Unreal Engine Fundamentals for XR
- Unreal interface and project configuration
- Blueprints for XR interactions
- Level design fundamentals
- Lighting, materials and realism
Module 4 – 3D Assets and Environment Design
- 3D models and asset pipelines
- Textures, shaders and materials
- Environment composition
- Performance considerations
Module 5 – Interaction and User Input
- Controllers and hand tracking
- Gaze, raycasting and gestures
- Physics and collisions
- User feedback and immersion
Module 6 – AR Development with Unity and Unreal
- Marker-based and markerless AR
- Spatial tracking and anchoring
- Mobile AR deployment
- AR user experience design
Module 7 – VR Development and Optimization
- VR locomotion techniques
- Comfort and motion sickness prevention
- Performance optimization for VR
- Testing and debugging
Module 8 – Build, Deployment and Future Trends
- Build and export for XR devices
- Platform requirements and publishing
- Cross-platform strategies
- Future trends in XR development