Visão Geral
Curso Articulate Storyline 360 Core Skills Level 2. Habilidades básicas do Articulate Storyline 360: O nível 2 fornece aos alunos o conhecimento e a prática prática necessários para desenvolver e construir interações avançadas, estender a funcionalidade do Storyline e ter uma melhor compreensão do fluxo de trabalho do projeto Storyline.
Este Curso Articulate Storyline 360 Core Skills Level 2 é para quem está familiarizado com os recursos básicos do Storyline como criação de slides, camadas, gatilhos, trabalho com timelines, importação de texto, personagens, vídeos, criação de testes simples e outras funções básicas e gostaria de aprofundar o conhecimento do Storyline .
Este Curso Articulate Storyline 360 Core Skills Level 2 se baseia nas habilidades fundamentais do Storyline Beginner, proporcionando aos alunos prática prática ampliando os recursos do Storyline e personalizando a experiência do aluno.
Neste Curso Articulate Storyline 360 Core Skills Level 2, exploraremos em profundidade os recursos avançados do Storyline, incluindo a criação de simulações de software interativas, a criação de perguntas aleatórias, caminhos de movimento, variáveis, gatilhos condicionais, incorporação do Storyline com Articulate Rise e inserção de pontos de sinalização de vídeo.
Objetivo
Após realizar este Curso Articulate Storyline 360 Core Skills Level 2 você será capaz de:
- Importando perguntas para questionários
- Gerenciando avaliações de vários projetos
- Bancos de perguntas
- Caminhos de movimento
- Usando controles deslizantes e dials de mais maneiras
- Criando simulações de software (demonstações em vídeo e simulações interativas)
- Estendendo o enredo com JavaScript
- Gamificação avançada com números aleatórios
- Acessibilidade ADA
- RISE e Storyline (360 usuários)
Materiais
Inglês + Exercícios + Lab Pratico
Conteúdo Programatico
Themes and Templates
- Themes
- Guided Activity 1: Create a Theme
- Guided Activity 2: Format a Master Slide
- Master Slide Confidence Check
- Guided Activity 3: Create layouts
- Custom Layouts Confidence Check
- Guided Activity 4: Save a Theme
- Guided Activity 5: Load a Theme
Templates
- Guided Activity 6: Add Slide Navigation to the Slide Master
- Navigation Confidence Check
Variables
- Guided Activity 7: Create Variables
- Variables Confidence Check
Progress Indicators
- Guided Activity 8: Add Triggers for a Progress Indicator
- Reuse Triggers Confidence Check
- Guided Activity 9: Create and Use a Template
Motion Paths
- Motion Paths
- Guided Activity 10: Preview Completed Motion Paths
- Guided Activity 11: Create a Motion Path
- Guided Activity 12: Modify a Motion Path
- Guided Activity 13: Change the Duration of a Motion Path
- Guided Activity 14: Add a Second Motion Path to an Object
- Motion Paths Confidence Check
Motion Path Triggers
- Guided Activity 15: Control “When” a Motion Path Occurs
- Editing Triggers Confidence Check
Triggers and States
- Guided Activity 16: Add Triggers that Reset Motion Paths
- Motion Path Resetting Confidence Check
- Guided Activity 17: Add Triggers that Disable an Object
- Disable States Confidence Check
- Guided Activity 18: Add Triggers that Enable Interactivity
- Enable States Confidence Check
Triggers and Layers
- Guided Activity 19: Create a “Show Layer” Trigger
- Show Layers Confidence Check
Gamification
- Games and Learner Engagement
- Guided Activity 20: Preview a Completed Project
- Guided Activity 21: Delete Existing Triggers
Hotspots
- Guided Activity 22: Insert a Hotspot
- Guided Activity 23: Change States
- Guided Activity 24: Make a Trigger Conditional
- Guided Activity 25: Reuse Hotspots and Triggers
- Reuse Hotspots Confidence Check
Resetting Variables and Slides
- Guided Activity 26: Create a Game Reset Hyperlink
- Guided Activity 27: Reset Slide Properties
Leveraging Variable Values
- Guided Activity 28: Create a Variable
- Guided Activity 29: Assign a Variable to Another Variable
- Guided Activity 30: Adjust Variable Values
- Guided Activity 31: Reference a Variable
Forced Navigation
- Guided Activity 32: Use a Conditional Trigger to Show a Player Button
Video Controls, Sliders, and Dials
- Advanced Video Control
- Guided Activity 33: Embed External Video
- Guided Activity 34: Work with Web Objects
- Guided Activity 35: Edit Video Parameters
- Parameters Confidence Check
Cue Points
- Guided Activity 36: Add Cue Points to the Timeline
- Cue Points Confidence Check
- Guided Activity 37: Add Triggers Based on Cue Points
- Triggers and Cue Points Confidence Check
- Guided Activity 38: Change a Character’s State Based on Time
Sliders
- Guided Activity 39: Insert and Format a Slider
- Guided Activity 40: Set Slider Values
- Guided Activity 41: Add Triggers to a Slider
- Sliders Confidence Check
Dials
- Guided Activity 42: Insert a Dial
- Guided Activity 43: Set Dial Values
- Guided Activity 44: Add Triggers to a Dial
- Dials Confidence Check
- Guided Activity 45: Connect a Dial to a Slider
- Dials and Sliders Confidence Check
Virtual Reality Projects
- 360° Images
- Guided Activity 46: Add 360° Images
- Guided Activity 47: Add Static Text to a Virtual Reality Slide
- Guided Activity 48: Add a Static Image to a Virtual Reality Slide
- Adding 360° Images Confidence Check
- Guided Activity 49: Set the Initial View for a 360° Image
- Guided Activity 50: Add a 360° Image Marker and Trigger
- Initial View and Markers Confidence Check
- Guided Activity 51: Add a 360° Hotspot and Trigger
Advanced Quizzing
- Custom Quiz Question Properties
- Guided Activity 52: Modify Drag and Drop Questions
- Guided Activity 53: Add an Image as Question Feedback
Remediation
- Guided Activity 54: Set Remediation
Importing Question Data
- Guided Activity 55: Import Questions From a File
Random Quizzes
- Guided Activity 56: Create a Random Quiz
- Random Quiz Confidence Check
Quiz Result Redirection
- Guided Activity 57: Redirect a Quiz
- Redirection Confidence Check
Accessibility and Reporting
- Accessibility
- Guided Activity 58: Make an Image Accessible
- Image Accessibility Confidence Check
- Guided Activity 59: Control Accessibility Visibility
Focus Order
- Guided Activity 60: Edit the Focus Order
Keyboard Shortcuts
- Guided Activity 61: Add a Keyboard Shortcut to a Button
Closed Captioning
- Guided Activity 62: Add Captions
- Guided Activity 63: Show the Closed Captions By Default
Reporting
- Guided Activity 64: Publish a SCORM-Compliant Package
Module 8: Recording Your Screen
- Screen Recordings
- Guided Activity 65: Rehearse a Screen Recording Script
- Guided Activity 66: Record a Software Simulation
Recording Modes
- Guided Activity 67: Insert an Unused Screen Recording
- Adding Modes Confidence Check
Branching Scenarios
- Guided Activity 68: Create Jumps Between Scenes
- Branching Confidence Check
Action Fine Tuning
- Guided Activity 69: Use Fine Tuning to Remove an Animation
- Action Fine Tuning Confidence Check
Microsoft Word Integration
- Guided Activity 70: Use the Translation Feature
TENHO INTERESSE