Curso Articulate Storyline 360 Core Skills Level 2

  • Web UX Design Era Digital

Curso Articulate Storyline 360 Core Skills Level 2

16 horas
Visão Geral

Curso Articulate Storyline 360 Core Skills Level 2. Habilidades básicas do Articulate Storyline 360: O nível 2 fornece aos alunos o conhecimento e a prática prática necessários para desenvolver e construir interações avançadas, estender a funcionalidade do Storyline e ter uma melhor compreensão do fluxo de trabalho do projeto Storyline.

Este Curso Articulate Storyline 360 Core Skills Level 2 é para quem está familiarizado com os recursos básicos do Storyline como criação de slides, camadas, gatilhos, trabalho com timelines, importação de texto, personagens, vídeos, criação de testes simples e outras funções básicas e gostaria de aprofundar o conhecimento do Storyline .

Este Curso Articulate Storyline 360 Core Skills Level 2 se baseia nas habilidades fundamentais do Storyline Beginner, proporcionando aos alunos prática prática ampliando os recursos do Storyline e personalizando a experiência do aluno.

Neste Curso Articulate Storyline 360 Core Skills Level 2, exploraremos em profundidade os recursos avançados do Storyline, incluindo a criação de simulações de software interativas, a criação de perguntas aleatórias, caminhos de movimento, variáveis, gatilhos condicionais, incorporação do Storyline com Articulate Rise e inserção de pontos de sinalização de vídeo.

Objetivo

Após realizar este Curso Articulate Storyline 360 Core Skills Level 2 você será capaz de:

  • Importando perguntas para questionários
  • Gerenciando avaliações de vários projetos
  • Bancos de perguntas
  • Caminhos de movimento
  • Usando controles deslizantes e dials de mais maneiras
  • Criando simulações de software (demonstações em vídeo e simulações interativas)
  • Estendendo o enredo com JavaScript
  • Gamificação avançada com números aleatórios
  • Acessibilidade ADA
  • RISE e Storyline (360 usuários)
Materiais
Inglês + Exercícios + Lab Pratico
Conteúdo Programatico

Themes and Templates

  1. Themes
  2. Guided Activity 1: Create a Theme
  3. Guided Activity 2: Format a Master Slide
  4. Master Slide Confidence Check
  5. Guided Activity 3: Create layouts
  6. Custom Layouts Confidence Check
  7. Guided Activity 4: Save a Theme
  8. Guided Activity 5: Load a Theme

Templates

  1. Guided Activity 6: Add Slide Navigation to the Slide Master
  2. Navigation Confidence Check

Variables

  1. Guided Activity 7: Create Variables
  2. Variables Confidence Check

Progress Indicators

  1. Guided Activity 8: Add Triggers for a Progress Indicator
  2. Reuse Triggers Confidence Check
  3. Guided Activity 9: Create and Use a Template

Motion Paths

  1. Motion Paths
  2. Guided Activity 10: Preview Completed Motion Paths
  3. Guided Activity 11: Create a Motion Path
  4. Guided Activity 12: Modify a Motion Path
  5. Guided Activity 13: Change the Duration of a Motion Path
  6. Guided Activity 14: Add a Second Motion Path to an Object
  7. Motion Paths Confidence Check

Motion Path Triggers

  1. Guided Activity 15: Control “When” a Motion Path Occurs
  2. Editing Triggers Confidence Check

Triggers and States

  1. Guided Activity 16: Add Triggers that Reset Motion Paths
  2. Motion Path Resetting Confidence Check
  3. Guided Activity 17: Add Triggers that Disable an Object
  4. Disable States Confidence Check
  5. Guided Activity 18: Add Triggers that Enable Interactivity
  6. Enable States Confidence Check

Triggers and Layers

  1. Guided Activity 19: Create a “Show Layer” Trigger
  2. Show Layers Confidence Check

Gamification

  1. Games and Learner Engagement
  2. Guided Activity 20: Preview a Completed Project
  3. Guided Activity 21: Delete Existing Triggers

Hotspots

  1. Guided Activity 22: Insert a Hotspot
  2. Guided Activity 23: Change States
  3. Guided Activity 24: Make a Trigger Conditional
  4. Guided Activity 25: Reuse Hotspots and Triggers
  5. Reuse Hotspots Confidence Check

Resetting Variables and Slides

  1. Guided Activity 26: Create a Game Reset Hyperlink
  2. Guided Activity 27: Reset Slide Properties

Leveraging Variable Values

  1. Guided Activity 28: Create a Variable
  2. Guided Activity 29: Assign a Variable to Another Variable
  3. Guided Activity 30: Adjust Variable Values
  4. Guided Activity 31: Reference a Variable

Forced Navigation

  1. Guided Activity 32: Use a Conditional Trigger to Show a Player Button

Video Controls, Sliders, and Dials

  1. Advanced Video Control
  2. Guided Activity 33: Embed External Video
  3. Guided Activity 34: Work with Web Objects
  4. Guided Activity 35: Edit Video Parameters
  5. Parameters Confidence Check

Cue Points

  1. Guided Activity 36: Add Cue Points to the Timeline
  2. Cue Points Confidence Check
  3. Guided Activity 37: Add Triggers Based on Cue Points
  4. Triggers and Cue Points Confidence Check
  5. Guided Activity 38: Change a Character’s State Based on Time

Sliders

  1. Guided Activity 39: Insert and Format a Slider
  2. Guided Activity 40: Set Slider Values
  3. Guided Activity 41: Add Triggers to a Slider
  4. Sliders Confidence Check

Dials

  1. Guided Activity 42: Insert a Dial
  2. Guided Activity 43: Set Dial Values
  3. Guided Activity 44: Add Triggers to a Dial
  4. Dials Confidence Check
  5. Guided Activity 45: Connect a Dial to a Slider
  6. Dials and Sliders Confidence Check

Virtual Reality Projects

  1. 360° Images
  2. Guided Activity 46: Add 360° Images
  3. Guided Activity 47: Add Static Text to a Virtual Reality Slide
  4. Guided Activity 48: Add a Static Image to a Virtual Reality Slide
  5. Adding 360° Images Confidence Check
  6. Guided Activity 49: Set the Initial View for a 360° Image
  7. Guided Activity 50: Add a 360° Image Marker and Trigger
  8. Initial View and Markers Confidence Check
  9. Guided Activity 51: Add a 360° Hotspot and Trigger

 Advanced Quizzing

  1. Custom Quiz Question Properties
  2. Guided Activity 52: Modify Drag and Drop Questions
  3. Guided Activity 53: Add an Image as Question Feedback

Remediation

  1. Guided Activity 54: Set Remediation

Importing Question Data

  1. Guided Activity 55: Import Questions From a File

Random Quizzes

  1. Guided Activity 56: Create a Random Quiz
  2. Random Quiz Confidence Check

Quiz Result Redirection

  1. Guided Activity 57: Redirect a Quiz
  2. Redirection Confidence Check

Accessibility and Reporting

  1. Accessibility
  2. Guided Activity 58: Make an Image Accessible
  3. Image Accessibility Confidence Check
  4. Guided Activity 59: Control Accessibility Visibility

Focus Order

  1. Guided Activity 60: Edit the Focus Order

Keyboard Shortcuts

  1. Guided Activity 61: Add a Keyboard Shortcut to a Button

Closed Captioning

  1. Guided Activity 62: Add Captions
  2. Guided Activity 63: Show the Closed Captions By Default

Reporting

  1. Guided Activity 64: Publish a SCORM-Compliant Package

Module 8: Recording Your Screen

  1. Screen Recordings
  2. Guided Activity 65: Rehearse a Screen Recording Script
  3. Guided Activity 66: Record a Software Simulation

Recording Modes

  1. Guided Activity 67: Insert an Unused Screen Recording
  2. Adding Modes Confidence Check

Branching Scenarios

  1. Guided Activity 68: Create Jumps Between Scenes
  2. Branching Confidence Check

Action Fine Tuning

  1. Guided Activity 69: Use Fine Tuning to Remove an Animation
  2. Action Fine Tuning Confidence Check

Microsoft Word Integration

  1. Guided Activity 70: Use the Translation Feature
TENHO INTERESSE

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