Curso Android Mastery with Kotlin Beginner to Advanced
32 horasVisão Geral
EsteCurso Android Mastery with Kotlin Beginner to Advanced oferece uma abordagem abrangente e prática para o desenvolvimento Android utilizando Kotlin. Desde os fundamentos do Android e da linguagem Kotlin até técnicas avançadas como Jetpack, corrotinas, arquitetura MVVM e integração com APIs do Google, este curso cobre tudo o que um desenvolvedor Android precisa saber.
Ao final do Curso Android Mastery with Kotlin Beginner to Advanced, você será capaz de desenvolver, testar e publicar aplicativos Android profissionais, utilizando as melhores práticas da indústria.
Objetivo
Após realizar este Curso Android Mastery with Kotlin Beginner to Advanced você será capaz de:
✅ Construir aplicativos Android completos do zero.
✅ Utilizar Kotlin para desenvolvimento Android com segurança e eficiência.
✅ Criar interfaces modernas e responsivas com Jetpack Compose e XML.
✅ Integrar APIs e bancos de dados locais e remotos (Room, Firebase, Retrofit).
✅ Trabalhar com multithreading e programação assíncrona usando Coroutines.
✅ Aplicar arquiteturas escaláveis e testáveis como MVVM.
✅ Publicar e gerenciar aplicativos na Google Play Store.
Publico Alvo
- Desenvolvedores iniciantes interessados em aprender Android com Kotlin.
- Desenvolvedores Java que desejam migrar para Kotlin.
- Profissionais que já trabalham com Android e querem aprofundar seus conhecimentos.
- Empresas e startups que desejam treinar suas equipes em desenvolvimento mobile.
Pre-Requisitos
- Noções básicas de programação (preferencialmente em Kotlin, Java ou outra linguagem OO).
- Computador com Android Studio instalado.
- Conhecimento básico de banco de dados e APIs é um diferencial.
Materiais
Inglês/Português/Lab PráticoConteúdo Programatico
Session 1: Introduction to Android Development and Kotlin
- Overview of Android development
- Introduction to Kotlin programming language
- Setting up Android Studio
Session 2: Kotlin Basics and OOP Fundamentals
- Variables, data types, and operators
- Control flow (if, when, loops)
- Functions and lambdas
- Classes and objects
- Inheritance and interfaces
- Properties and methods
Session 1: Android Project Structure and UI Basics
- Understanding project structure
- Understanding the declarative UI paradigm
- Setting up a Compose project
- Basic compostables (Text, Button, Image, etc)
- Layout in Compose (Column, Row, Box)
- State Management basics
- Project: Building a Simple UI with Compose
Session 2: Activities, Intents, and Views
- Activity lifecycle
- Creating and navigating between activities
- Using intents to pass data
- Common views (TextInput, ImageView, etc.)
- Lists and LazyColumn
- Project: Unit Converter App
Session 1: Complex Layouts
- LazyColumns with data being passed in.
- Project: QuickNote App (Part 1)
Session 2: Navigation and User Input
- Introduction to NavHost and Navigation component on Compose
- Navigating between composable
- Handling user input
- Form validation
- Project: QuickNote App (Part 2)
Session 1: SharedPreferences, SQLite, and Room
- Saving data with SharedPreferences
- Introduction to SQLite
- Setting up Room Database
- CRUD operations
- Integrating Room with LazyColumn
- Project: QuickNote App (Part 3)
Session 2: Networking with Retrofit
- Introduction to Retrofit
- Making network requests
- Parsing JSON responses
- Project: Netflix App (Part 1)
Session 1: Services, Broadcast Receivers, and Background Tasks
- Introduction to services
- Creating and using services
- Broadcast receivers and intents
- Introduction to WorkManager
- Project: Netflix App (Part 2)
Session 2: Firebase Integration
- Setting up Firebase
- Firebase Authentication
- Realtime Database
- Project: Instagram App (Part 1)
Session 1: Debugging, Error Handling, and Unit Testing
- Using Android Studio debugger
- Handling runtime errors
- Best practices for debugging
- Writing unit tests in Kotlin
- Testing Android components
- Project: Instagram App (Part 2)
Session 2: UI Testing
- Introduction to Espresso
- Writing UI testspp
- Project: Instagram App (Part 3)
Session 1: UI/UX Enhancements and App Performance Optimization
- Material Design principles
- Customizing UI elements
- Analyzing app performance
- Memory management
- Improving app performance
- Project: Finalize and polish projects
Session 2: Preparing for Release
- Signing the app
- Creating a release build
- Publishing on Google Play Store
Session 1: E-Learning App Development
- Finalize the design and architecture of the E-Learning App
- Implement core features such as browsing courses, purchasing courses, and tracking course completion.
- Work on integrating any additional features such as user authentication or payment processing
Session 2: Testing, Debugging, and Presentation
- Thoroughly test the E-Learning App
- Debug and fix issues
- Present the E-Learning App
- Review and receive feedback
- Reflect on learning and future steps